Thursday, May 14, 2009

D&D Adventure Update!

So, my crew is having a blast.

They all took to D&D better than I even expected. Soeric started as the only one with a big backstory, and that hasn't changed, but Pamp, the rogue, has sure started to go crazy. As a rogue, he doesn't really get anything great on his minor action yet, so he constantly is trying to surprise people, scare people, and try crazy things. I've decided that I'll let him try to do pretty much anything he wants on his minor, as long as he can explain it to me. Then I'll determine what skill he has to check, and what the effect will be. I also don't let him do the same thing twice. So we have a little halfling rogue, running around trying to pants people, juggle, attempting comedic one lines, all sorts of interesting things to try to confuse the enemy. It's very entertaining.

The players just can't seem to have enough either. We were scheduled to play tonight (Thursday) after playing last Thursday, but on Sunday, Soeric suggested we play on Tuesday in addition too, and everyone was really into it. They also just got level 2 on Tuesday, and I caught my roomies spending easily a couple hours last night reading books, discussing feats, and strategies they want to try. They seem to be really enjoying it.

I started them in the dungeon delve book, just doing the first dungeon to see how they took to D&D. It quickly became apparent that they wanted a bigger story to go on. So I took the Keep of the Shadowfell adventure (which is free from Wizard's as a pdf) and basically replaced the first stretch of the adventure with the first dungeon delve. I swapped the young dragon at the end of the delve with Irontooth, and it worked out perfectly. So now I have them about to enter the keep, which I'm pretty excited for.

Should be a fun evening.

3 comments:

km_f5 said...

Sounds like you are having a blast... and decent game momentum too. kudos.

Nolto said...

There should have been a spoiler warning for that last bit... even though I don't understand its implications.

Toad008 said...

why are you complaining about spoilers? You were there....

And saying you enter a keep is like saying you head to a town. Unless you know the module, it's not going to mean anything to you.

Even then, who is to say I'm going to go crazy and mix the whole thing up!
I think the module could use more Grues.