Monday, June 8, 2009

Well

Summer apparently isn't here yet. What the heck. It's cold, miserable, and snowing in places. This is stupid. However, it has the nice side effect of my allergies being very minimal this year. It's been too cold for the pollens to spread. That is a nice thing.

So this weekend, my house had a big D&D session. It was quite a bit of fun. They finished up the Keep, and the last fight was very entertaining. We had people falling unconscious, some big hits, and it was very close. They did win though. On the way home, they got attacked by some Bandits though, and as I was setting it up, a friend stopped in unexpectedly. It worked out extremely well. The character builder had a example character that was about the right level, so I just printed him off a sheet, and setup the encounter as he was being attacked by the bandits, as the party came up to him. I think he had fun. But as the fight was wrapping up, something quite unexpected happened. The Rogue in the party decided to try to kill the newcomer, to steal his stuff. Everyone else in the party was against this. The rogue surprised him, and tried to use his daily power. He missed. He quickly started apologizing, and back pedaling. The Dwarf counterattacked, using his daily. He also missed, so it looked like it would be a stand still. Then I explained Action Points, and what the word "reliable" meant on his daily power. He got very excited, and used his action point to try to hit the rogue again with his daily. Critical Hit.

The attack had a max damage of a lot. The rogue is not known for his hit point pool. The rogue had also taken a couple hits in the fight, and wasn't full. He dropped to -20 or so, putting him fully dead, not just unconscious. It was awesome. They hauled his body back to town, and were very shocked to see how much it would cost to bring him back from the dead. There was a lot of negotiations going on at the table about if it was worth it. They hunted for black market temples that could put a curse on him as they brought him back too, so they could override his actions to try to prevent him from screwing up that big again. I thought it was a good idea, but didn't want to take that control away form the rogue, so didn't let it happen. He is in a fair bit of debt to everyone though, and it seems like they will be making him work if off for awhile. Very entertaining round. I have to prep some stuff tonight and tomorrow for the game this week though, as now that they finished that module, I don't know where I'll send them next. I have some ideas.

I said I'd let them adjust characters after the dungeon, as now they have some D&D experience in fourth edition, and can fix some of the things they didn't understand fully. They are jumping in deep though. One guy switched every single power and feat. One guy is debating just rolling a brand new character, of a different race and class. Next session will be pretty interesting.

So I might be having some big life changes happening soon. We'll see how quickly I hear back from some of my early week work here. I'll keep you updated.

1 comment:

Nolto said...

Who's thinking about rolling a new race and class?
They should be a leader or a defender.

I think my new powers and feats will better help the group. But my race and class are the same... so my back story is too.